He runs. He cannot stop. You can only draw.
Draw bridges over the pits and walls against the arrows — with just enough ink to save him.
No jump button. No controls. Just your finger and a little ink.
The stickman runs on his own and never stops — into pits, spikes, and arrows
Drag your finger across a pit and your stroke becomes solid ground
Archers aim before they shoot — draw a wall in the line of fire
Ink refills slowly and every stroke fades away — spend it wisely
Every stroke is a real object: a bridge, a ramp, a shield. The only rule is physics.
Pits, spikes, and archers come closer together the further he runs.
The same level every run. Learn where the pits are and beat your best distance.
No buttons to learn. If you can draw a line, you can play.
Fell short? Watch an optional ad to continue your run once.
No sign-up and no tracking prompt. Your best distance stays on your device.